Azumarill
Azumarill is a Water and Fairy type Pokémon from Johto, introduced in Generation 2 and known as the Aqua Rabbit Pokémon. It stands 0.8 m tall, weighs 28.5 kg and has a base stat total of 420.
Azumarill is a Water and Fairy type Pokémon from Johto, introduced in Generation 2 and known as the Aqua Rabbit Pokémon. It stands 0.8 m tall, weighs 28.5 kg and has a base stat total of 420.
Its highest base stat is HP at 100 and its lowest is Attack at 50. Its total of 420 is higher than 44% of all Pokémon.
| HP | 100 | |
|---|---|---|
| Attack | 50 | |
| Defense | 80 | |
| Sp. Atk | 60 | |
| Sp. Def | 80 | |
| Speed | 50 | |
| Total | 420 |
Azumarill takes double damage from Poison, Grass and Electric moves. It resists Fighting, Bug, Fire, Water, Ice and Dark moves. It is immune to Dragon moves.
Azumarill evolves from Marill.
Azumarill has a catch rate of 75 out of 255, which makes it fairly easy to catch. In the Tall Grass Club meadow, better balls improve your odds.
In the Tall Grass Club catching game, Azumarill is rarely seen in the wild. The best way to get one is to evolve Marill at level 18. Marill lives in the Lakeside.
Here's where wild Azumarill can be found in the main Pokémon games, newest games last.
Azumarill is weak to Poison, Grass and Electric moves, so Pokémon of those types are your best bet.
Strong counters that also resist its attacks:
These are the attacks Azumarill learns by levelling up in the newest games, which are the same moves it learns in Tall Grass Club. Its first moves are Tackle, Water Gun and Rollout.
| Level | Move | Type | Power | Accuracy |
|---|---|---|---|---|
| 1 | Tackle | Normal | 40 | 100% |
| 1 | Water Gun | Water | 40 | 100% |
| 1 | Rollout | Rock | 30 | 90% |
| 6 | Bubble Beam | Water | 65 | 100% |
| 12 | Slam | Normal | 80 | 75% |
| 15 | Bounce | Flying | 85 | 85% |
| 21 | Aqua Tail | Water | 90 | 90% |
| 25 | Play Rough | Fairy | 90 | 90% |
| 40 | Hydro Pump | Water | 110 | 80% |
| 45 | Double-Edge | Normal | 120 | 100% |
| 50 | Superpower | Fighting | 120 | 100% |