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#0184 · Generation 2 · Johto

Azumarill

Aqua Rabbit Pokémon
WaterFairy

Azumarill is a Water and Fairy type Pokémon from Johto, introduced in Generation 2 and known as the Aqua Rabbit Pokémon. It stands 0.8 m tall, weighs 28.5 kg and has a base stat total of 420.

Height0.8 m
Weight28.5 kg
Stat total420
ColourBlue

Azumarill base stats

Its highest base stat is HP at 100 and its lowest is Attack at 50. Its total of 420 is higher than 44% of all Pokémon.

HP100
Attack50
Defense80
Sp. Atk60
Sp. Def80
Speed50
Total420

Azumarill weaknesses and resistances

Azumarill takes double damage from Poison, Grass and Electric moves. It resists Fighting, Bug, Fire, Water, Ice and Dark moves. It is immune to Dragon moves.

Takes 2× damagePoisonGrassElectric
Takes ½× damageFightingBugFireWaterIceDark
ImmuneDragon

Azumarill evolution

Azumarill evolves from Marill.

Azumarill

Catching Azumarill

Azumarill has a catch rate of 75 out of 255, which makes it fairly easy to catch. In the Tall Grass Club meadow, better balls improve your odds.

75 / 255

Where to find Azumarill

In the Tall Grass Club catching game, Azumarill is rarely seen in the wild. The best way to get one is to evolve Marill at level 18. Marill lives in the Lakeside.

Azumarill in the main Pokémon games

Here's where wild Azumarill can be found in the main Pokémon games, newest games last.

  • Pokémon PlatinumVictory Road
  • Pokémon Black 2 and White 2Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Relic Passage, Route 11 and 5 more
  • Pokémon X and YFriend Safari, Route 22
  • Pokémon Shield: The Isle of ArmorChallenge Beach, Fields of Honor, Forest of Focus, Insular Sea, Soothing Wetlands and 1 more
  • Pokémon Shield: The Crown TundraMax Lair

How to beat Azumarill

Azumarill is weak to Poison, Grass and Electric moves, so Pokémon of those types are your best bet.

Strong counters that also resist its attacks:

Moves Azumarill learns

These are the attacks Azumarill learns by levelling up in the newest games, which are the same moves it learns in Tall Grass Club. Its first moves are Tackle, Water Gun and Rollout.

LevelMoveTypePowerAccuracy
1TackleNormal40100%
1Water GunWater40100%
1RolloutRock3090%
6Bubble BeamWater65100%
12SlamNormal8075%
15BounceFlying8585%
21Aqua TailWater9090%
25Play RoughFairy9090%
40Hydro PumpWater11080%
45Double-EdgeNormal120100%
50SuperpowerFighting120100%

More Water-type Pokémon